The Fairly OddParents in: Shadow Showdown (Game Boy Advance) From The Cutting Room Floor. Jump to: navigation, search. The Fairly Odd Parents series; GameCube: Shadow Showdown: PlayStation 2: Shadow Showdown: Game Boy Advance: Breakin' Da Rules. Shadow Showdown: Windows.
Contents.Plot The game starts with young Timmy Turner being excited to see a new special episode of one of his favorite shows- Crash Nebula—on TV. However, he finds that his TV stops working just as it premieres, and the only other time it can be seen is a day later when it reruns. He attempts to have Cosmo and Wanda fix it through a wish, but they can't, since their wands aren't working.The reason for this is that the Royal Jewel, the second most powerful source of fairy magic in existence, has been stolen, meaning that wish-granting powers have been disabled on a massive scale. Timmy goes on a mission to try to find out who stole the Jewel and turn him in, so that all will be returned to normal. The first suspect is Quince, the royal jester in service of Oberon and Titania, rulers of Fairy World, who was recently fired for 'not being funny.' After fighting Quince, Timmy has him interrogated by, but it turns out that Quince did not have the Jewel, and the only way to get it back was by using the magic of the first-most-powerful source of magic: the famous Fairyversary Muffin (first introduced in the Fairly OddParents TV-Movie 'Abra-Catastrophe!'
).To assemble the muffin, Timmy must bake it with magical forms of common cake ingredients, namely super strong hair raising flour, a phoenix egg, pixie sugar, and mooncalf milk. He somehow orders everything using the Internet, but Vicky snatches everything, and the ingredients are scattered in various places, such as in the possession of his parents or of Vicky herself (although the Phoenix Egg was destroyed). With the ingredients compromised, the trio must work to recover everything and put together the muffin before it's too late.Levels There are eight levels in the game. Tutorial: Timmy gets sucked into a training video where he learns the basics: movement, jumping, dashing, and wish stars.
Nickelodeon fans are all too familiar with the onslaught of zany (read: sugar induced) visions presented through the network's cartoons. Each show seemingly caters to a specific desire shared by kids across the country. In the case of, Nickelodeon encapsulates the most common of childhood fantasies.
The show's main protagonist, a jumpy boy named Timmy, claims two fairies as unofficial Godparents. Whenever Timmy finds himself in a bind (or just plain bored) his fairy Godparents zap in from the ether and grant him wishes. I'm pretty sure everyone wants their very own fairy duo.Taking into account the crazed imaginations of most kids, the premise in Fairly Odd Parents sounds entertaining to say the least. But does it make for an equally entertaining game experience? Well, the first digital outing came through Fairly Odd Parents: Breakin Da' Rules developed by and published. Critically, Breakin Da' Rules didn't do too well.
Granted, its developers aimed for a younger audience, but much of the gameplay felt ripped from a number of other third-person platformers. On the up side, the personality of the show survived the translation, with the game boasting the same voice talents and quirky sense of humor seen in each episode. Almost a year after the release of Fairly Odd Parents: Breakin Da' Rules, THQ has delivered Fairly Odd Parents: Shadow Showdown. Once again, you'll control Timmy (who seems stuck in a never-ending sugar high) as he battles the forces of badness. But let's get to the important stuff.
Does the latest Fairly Odd Parents adventure exploit the wish-granting angle with an array of powers and abilities? Does the game juice the imaginative premise of the show for all it's worth? In short, does it somehow escape the fate of most cartoon-to-game translations? While there is little doubt the action in Shadow Showdown may consume the attention of children, older gamers will need to look elsewhere.
The game simply fails to conjure the kind of excitement found in other third-person platformers. Many of the mechanics found in the game have popped up dozens of times before. While this isn't a big problem in itself, it is a problem when a bulk of the gameplay in Shadow Showdown has been put to better use in other titles.
I'm getting a little ahead of myself. We'll tackle each area of the game individually. We'll even start on a positive note.
Shadow Showdown makes good use of the Fairly Odd Parents series in terms of style, humor and setting. Considering the playful eccentricity displayed in shows like SpongeBob Squarepants and the Fairly Odd Parents, you could argue writers dreamed up much of Nickelodeon's current lineup during a frenzied acid trip. And that's not necessarily a bad thing. As long as networks keep pumping out edgy entertainment (if only by pre-teen standards,) who cares where they draw their inspiration?
Point being, Shadow Showdown makes good use of the creativity displayed by the Fairly Odd Parents television show. Throughout the game, you'll run amongst the same kinds of environments and experience the general 'oddness' displayed during an episode of the cartoon. You'll also enjoy the same brand of 'wit' from the Fairly Odd Parents (voiced by the same voice actors as in the show.) I'll even go so far as to say the dialogue is one of Shadow Showdown's high points, if only because helps tie the game to the series.